dyxx

Finland
On FACEIT since 2019 285 matches tracked 53 matches in 30 days
Last updated:

How does dyxx play?

Rating 1.13 K/R 0.81 ADR 85.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 285 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 57x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.5, Win rate −8 pp, ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −159 ELO
40 matches · 58% win rate
In match 1 of the day −157 ELO
75 matches · 44% win rate
Between 0:00 and 6:00 −189 ELO, win rate 37%
On Fridays −41 ELO, win rate 43%

dyxx loses the most ELO on Nuke: −159 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.89 · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
50% better than 39%
0.87 better than 91%
89.3 better than 81%
1.23 better than 92%
61% of 394 duels better than 90%
53% of 47 situations better than 84%
Anubis67
51% better than 45%
0.75 right on the average
82.2 better than 54%
1.07 better than 57%
53% of 250 duels better than 55%
36% of 28 situations better than 42%
Inferno42
52% better than 31%
0.72 better than 29%
79.6 better than 29%
1.01 better than 25%
49% of 159 duels better than 18%
57% of 14 situations better than 88%
Nuke40
58% better than 60%
0.84 better than 78%
86.5 better than 68%
1.18 better than 80%
58% of 163 duels better than 76%
35% of 20 situations better than 38%
Cache25
52% -
0.77 -
86.2 -
1.06-
60% of 122 duels -
33% of 9 situations -
Mirage18
56% better than 64%
0.77 better than 60%
83.9 better than 62%
1.06 better than 55%
55% of 82 duels better than 69%
33% of 12 situations better than 32%
Dust 23
67% -
1.16 -
115.8 -
1.70-
75% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyxx plays

Across 285 matches dyxx averages K/R 0.81, ADR 85.6 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 60% headshots. The strongest map is Nuke with a 58% win rate in 40 matches. In 134 of 285 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 229 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. dyxx loses the most ELO on Nuke (−159 ELO, win rate 58%). Things go best from match 5 of the day (+196 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +196 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −4.5, Win rate −8 pp, ELO −175. Unchanged in recent months: Headshots at 60%. Last 30 days: 53 matches, win rate 53%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.