dyulia

Brazil
239 matches tracked 68 matches in 30 days
ELO ▲ 3
2,166
30-day peak: 2,239
Rank SA ▲ 1,523 places
#3,668
BR #2,605 in BR
30 days · prev. #5,191 · best #3,485
Last updated:

How does dyulia play?

Rating 0.91 (from 238 matches) K/R 0.62 ADR 70.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 42%−8 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.90−0.10 · Ø 1.00 better than 8%
Pistol kills per match 2.5
Knife kills 1 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 5%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 20x 4K, 0 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.90, Win rate at 52%
▼ Got worse
ADR −5.9, Headshots −4 pp, ELO −81

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.62 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
70 matches · 46% win rate
In match 3 of the day −21 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 −107 ELO, win rate 41%
On Sundays +2 ELO, win rate 45%

dyulia loses the most ELO on Dust 2: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 62%
0.63 better than 9%
70.2 better than 7%
0.92 better than 16%
43% of 327 duels better than 12%
38% of 40 situations right on the average
Dust 270
46% better than 30%
0.57 better than 1%
65.6 better than 1%
0.83 better than 2%
46% of 237 duels better than 23%
38% of 40 situations right on the average
Ancient35
54% better than 55%
0.63 better than 8%
71.1 better than 9%
0.94 better than 21%
38% of 130 duels better than 2%
43% of 23 situations better than 60%
Anubis26
58% better than 70%
0.70 better than 32%
78.6 better than 42%
1.02 right on the average
43% of 114 duels better than 10%
41% of 17 situations better than 59%
Cache6
17% -
0.52 -
61.1 -
0.78-
44% of 16 duels -
100% of 2 situations -
Inferno6
67% -
0.69 -
71.2 -
1.04-
37% of 19 duels -
71% of 7 situations -
Nuke5
60% -
0.65 -
76.4 -
0.98-
53% of 15 duels -
0% of 1 situations -
Vertigo4
75% -
0.64 -
76.8 -
0.96-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyulia plays

Across 239 matches dyulia averages K/R 0.62 and ADR 70.0; the rating across the 238 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 65 of 238 matches the rating was 1.10 or higher (27%), in 114 it was below 0.90. In 190 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. dyulia loses the most ELO on Dust 2 (−27 ELO, win rate 46%). Things go best in match 1 of the day (+117 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +117 ELO. Got weaker: ADR −5.9, Headshots −4 pp, ELO −81. Unchanged in recent months: K/R at 0.62, Rating at 0.90, Win rate at 52%. Last 30 days: 68 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.