dytram

USA
On FACEIT since 2014 169 matches tracked 11 matches in 30 days
ELO ▼ 28
2,781
30-day peak: 2,830
Rank NA ▼ 140 places
#593
USA #309 in USA
30 days · prev. #453 · best #453
Last updated:

How does dytram play?

Rating 1.14 (from 152 matches) K/R 0.82 ADR 83.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Weakness
Last one alive

31% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 13%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 22x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Win rate at 56%
▼ Got worse
Rating −0.09, ADR −4.9, Headshots −4 pp, ELO −62

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −81 ELO
21 matches · 48% win rate
From match 5 of the day −69 ELO
29 matches · 48% win rate
Between 6:00 and 12:00 +21 ELO, win rate 51%
On Fridays −53 ELO, win rate 49%

dytram loses the most ELO on Nuke: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 38 · Ancient
  4. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
62% better than 77%
0.81 better than 74%
81.5 better than 46%
1.16 better than 81%
58% of 253 duels better than 81%
31% of 29 situations better than 32%
Mirage49
59% better than 75%
0.84 better than 84%
85.2 better than 66%
1.14 better than 76%
61% of 229 duels better than 91%
42% of 26 situations better than 61%
Anubis24
63% better than 79%
0.87 better than 91%
91.2 better than 89%
1.23 better than 91%
62% of 100 duels better than 92%
60% of 5 situations better than 91%
Nuke21
48% better than 24%
0.78 better than 54%
80.5 better than 39%
1.07 better than 47%
61% of 92 duels better than 88%
20% of 5 situations better than 11%
Cache10
50% -
0.79 -
83.0 -
1.23-
57% of 42 duels -
25% of 4 situations -
Dust 29
33% -
0.74 -
79.8 -
1.07-
50% of 26 duels -
0% of 2 situations -
Vertigo4
25% -
0.59 -
58.5 -
0.75-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dytram plays

Across 169 matches dytram averages K/R 0.82 and ADR 83.5; the rating across the 152 rated matches is 1.14. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 85 of 152 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. dytram loses the most ELO on Nuke (−81 ELO, win rate 48%). Things go best on Mirage (+158 ELO, win rate 59%). Match no. 1 of the day goes best: 67% win rate, −33 ELO. Got weaker: Rating −0.09, ADR −4.9, Headshots −4 pp, ELO −62. Unchanged in recent months: K/R at 0.81, Win rate at 56%. Last 30 days: 11 matches, win rate 64%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.