dyruux

South Korea
221 matches tracked 38 matches in 30 days
Last updated:

How does dyruux play?

Rating 0.88 K/R 0.63 ADR 73.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 221 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.86−0.12 · Ø 0.98 better than 6%
Pistol kills per match 2.1
Knife kills 3 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.9%).

2K rounds 9.9%−3.0 pp · Ø 12.9% better than 1%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +222
= Stayed the same
ADR at 73.8
▼ Got worse
K/R −0.06, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.61 (at the start 0.67). Clearly below the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
33 matches · 42% win rate
On Dust 2 −23 ELO
65 matches · 55% win rate
Between 18:00 and 24:00 +2 ELO, win rate 33%
On Saturdays +19 ELO, win rate 41%

dyruux loses the most ELO in match 3 of the day: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 47 · Inferno
  3. Highest rating in a match: 1.78 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 68%
0.61 better than 7%
73.1 better than 22%
0.85 better than 7%
46% of 344 duels better than 30%
42% of 38 situations better than 63%
Dust 265
55% better than 67%
0.63 better than 11%
73.9 better than 22%
0.91 better than 20%
46% of 233 duels better than 28%
33% of 46 situations better than 37%
Ancient30
37% better than 11%
0.60 better than 1%
70.3 better than 5%
0.81 better than 2%
48% of 133 duels better than 37%
33% of 24 situations better than 38%
Anubis28
50% better than 42%
0.65 better than 15%
74.4 better than 21%
0.89 better than 13%
54% of 126 duels better than 68%
29% of 17 situations better than 25%
Nuke15
47% better than 33%
0.64 better than 9%
74.8 better than 24%
0.89 better than 12%
31% of 64 duels better than 1%
20% of 10 situations better than 12%
Inferno9
44% -
0.78 -
86.7 -
1.05-
50% of 50 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyruux plays

Across 221 matches dyruux averages K/R 0.63, ADR 73.8 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 6% of level 7 players. Averages 13.9 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 73 matches. In 56 of 221 matches the rating was 1.10 or higher (25%), in 121 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. dyruux loses the most ELO in match 3 of the day (−30 ELO, win rate 42%). Things go best in match 4 of the day (+78 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, −103 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +222. Got weaker: K/R −0.06, Rating −0.06. Unchanged in recent months: ADR at 73.8. Last 30 days: 38 matches, win rate 53%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.