dyraebet

Poland
On FACEIT since 2020 201 matches tracked 58 matches in 30 days
Last updated:

How does dyraebet play?

Rating 1.03 (from 157 matches) K/R 0.77 ADR 85.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.3
Knife kills 15 in 201 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 24x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 84.4, Headshots at 53%, Win rate at 47%
▼ Got worse
ELO −184

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
69 matches · 45% win rate
On Dust 2 −25 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 +5 ELO, win rate 40%
On Thursdays +25 ELO, win rate 23%

dyraebet loses the most ELO on Mirage: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
45% better than 30%
0.80 better than 83%
88.8 better than 89%
1.04 better than 62%
55% of 313 duels better than 76%
50% of 28 situations better than 80%
Dust 235
40% better than 18%
0.72 right on the average
79.4 better than 48%
0.98 better than 40%
40% of 122 duels better than 7%
57% of 14 situations better than 91%
Anubis32
47% better than 34%
0.74 right on the average
82.0 better than 57%
0.97 better than 32%
48% of 128 duels better than 33%
56% of 9 situations better than 87%
Ancient26
50% better than 43%
0.75 better than 60%
84.5 better than 72%
1.01 better than 48%
47% of 104 duels better than 27%
30% of 10 situations better than 29%
Nuke20
65% better than 80%
0.88 better than 87%
96.8 better than 93%
1.27-
45% of 58 duels better than 16%
75% of 4 situations better than 98%
Inferno9
33% -
0.76 -
83.1 -
0.95-
47% of 49 duels -
33% of 6 situations -
Cache7
57% -
0.82 -
84.0 -
1.13-
58% of 31 duels -
50% of 2 situations -
Overpass3
33% -
0.67 -
76.3 -
1.35-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyraebet plays

Across 201 matches dyraebet averages K/R 0.77 and ADR 85.7; the rating across the 157 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 68 of 157 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. dyraebet loses the most ELO on Mirage (−54 ELO, win rate 45%). Things go best on Anubis (+72 ELO, win rate 47%). From match no. 5 of the day on, things go best: 54% win rate. Got weaker: ELO −184. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 84.4, Headshots at 53%, Win rate at 47%. Last 30 days: 58 matches, win rate 48%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.