dyqzz

Sweden
On FACEIT since 2024 314 matches tracked 105 matches in 30 days
ELO ▼ 1
2,366
30-day peak: 2,506
Rank EU
#81,343
Sweden #2,236 in Sweden
Last updated:
Next update possible in 52m 55s

How does dyqzz play?

Rating 1.01 K/R 0.70 ADR 73.8 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.3
Knife kills 1 in 314 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 25x 4K, 1 ace in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +65
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 74.0
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
43 matches · 47% win rate
On Ancient −49 ELO
44 matches · 43% win rate
On Inferno −25 ELO
23 matches · 39% win rate

dyqzz loses the most ELO on Dust 2: −52 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% right on the average
0.72 better than 37%
75.1 better than 20%
1.05 better than 54%
61% of 220 duels better than 92%
41% of 88 situations better than 60%
Ancient44
43% better than 21%
0.65 better than 8%
71.7 better than 8%
0.94 better than 18%
51% of 80 duels better than 45%
36% of 25 situations better than 44%
Dust 243
47% better than 33%
0.70 better than 30%
70.9 better than 7%
1.02 better than 42%
45% of 83 duels better than 18%
33% of 27 situations better than 38%
Anubis38
53% right on the average
0.69 better than 24%
76.2 better than 23%
1.02 better than 43%
52% of 88 duels right on the average
27% of 26 situations better than 22%
Cache36
58% -
0.67 -
72.4 -
0.96-
59% of 71 duels -
22% of 36 situations -
Nuke25
56% better than 55%
0.72 better than 29%
75.4 better than 17%
1.03 better than 40%
55% of 56 duels better than 62%
38% of 21 situations better than 45%
Inferno23
39% better than 8%
0.69 better than 23%
73.1 better than 13%
1.01 better than 33%
54% of 48 duels right on the average
48% of 21 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How dyqzz plays

Across 314 matches dyqzz averages K/R 0.70, ADR 73.8 and a rating of 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 39% headshots. The strongest map is Cache with a 58% win rate in 36 matches. In 111 of 314 matches the rating was 1.10 or higher (35%), in 118 it was below 0.90. In 255 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. dyqzz loses the most ELO on Dust 2 (−52 ELO, win rate 47%). Things go best on Mirage (+126 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, ELO +65. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 74.0. Last 30 days: 105 matches, win rate 51%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.