dyne-

Russia
On FACEIT since 2021 82 matches tracked 21 matches in 30 days
Last updated:

How does dyne- play?

Rating 1.06 K/R 0.76 ADR 83.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 3.6
Knife kills 1 in 82 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 74%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 14x 4K, 4 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.0−2.1 · Ø 4.1 better than 6%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether dyne- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 44%
0.75 better than 69%
83.6 better than 76%
1.05 better than 74%
53% of 159 duels better than 69%
29% of 17 situations better than 27%
Dust 229
52% better than 56%
0.80 better than 87%
86.9 better than 86%
1.12 better than 88%
42% of 158 duels better than 12%
55% of 11 situations better than 89%
Nuke6
17% -
0.76 -
82.2 -
1.01-
58% of 38 duels -
67% of 3 situations -
Ancient5
40% -
0.77 -
84.7 -
0.99-
60% of 40 duels -
50% of 4 situations -
Anubis4
25% -
0.78 -
81.8 -
1.07-
52% of 25 duels -
50% of 4 situations -
Cache4
25% -
0.65 -
73.9 -
0.94-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dyne- plays

Across 82 matches dyne- averages K/R 0.76, ADR 83.9 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 7 players. Averages 18.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 29 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Things go best on Dust 2 (+29 ELO, win rate 52%). Last 30 days: 21 matches, win rate 19%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.