dynam1sk

Mongolia
On FACEIT since 2023 327 matches tracked 117 matches in 30 days
ELO ▲ 201
3,133
30-day peak: 3,133
Rank EU ▲ 686 places
#4,831
Mongolia #35 in Mongolia
30 days · prev. #5,517 · best #3,817
Last updated:

How does dynam1sk play?

Rating 1.17 K/R 0.84 ADR 88.6 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 327 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.06).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.21+0.15 · Ø 1.06 better than 84%
Pistol kills per match 3.5
Knife kills 2 in 327 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 68x 4K, 6 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.0
= Stayed the same
K/R at 0.84, Rating at 1.18, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −183

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
34 matches · 62% win rate
In match 2 of the day +11 ELO
68 matches · 47% win rate
Between 0:00 and 6:00 −22 ELO, win rate 48%
On Mondays −90 ELO, win rate 40%

dynam1sk loses the most ELO on Inferno: −67 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient84
63% better than 76%
0.85 better than 85%
91.7 better than 87%
1.20 better than 87%
53% of 275 duels right on the average
45% of 58 situations better than 69%
Mirage69
51% better than 33%
0.85 better than 84%
86.9 better than 72%
1.17 better than 80%
56% of 286 duels better than 70%
33% of 43 situations better than 32%
Dust 260
52% better than 38%
0.80 better than 69%
83.8 better than 58%
1.12 better than 64%
58% of 289 duels better than 78%
28% of 43 situations better than 20%
Anubis48
44% better than 16%
0.88 better than 92%
94.4 better than 94%
1.21 better than 88%
61% of 187 duels better than 89%
32% of 38 situations better than 32%
Inferno34
62% better than 49%
0.83 better than 69%
85.6 better than 55%
1.14 better than 56%
52% of 122 duels better than 29%
39% of 18 situations better than 50%
Nuke18
50% better than 25%
0.78 better than 53%
86.2 better than 66%
1.08 better than 48%
52% of 85 duels better than 42%
18% of 11 situations better than 9%
Cache13
38% -
0.91 -
89.2 -
1.30-
59% of 54 duels -
53% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dynam1sk plays

Across 327 matches dynam1sk averages K/R 0.84, ADR 88.6 and a rating of 1.17. Biggest strength: Utility damage per round at 5.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 84 matches. In 172 of 327 matches the rating was 1.10 or higher (53%), in 88 it was below 0.90. In 288 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. dynam1sk loses the most ELO on Inferno (−67 ELO, win rate 62%). Things go best in match 1 of the day (+267 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +267 ELO. Improved over the last three months: ADR +5.0. Got weaker: Win rate −4 pp, ELO −183. Unchanged in recent months: K/R at 0.84, Rating at 1.18, Headshots at 48%. Last 30 days: 117 matches, win rate 54%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.