dymek-

Poland
On FACEIT since 2022 219 matches tracked 114 matches in 30 days
ELO ▲ 557
3,004
30-day peak: 3,004
Rank EU ▼ 85 places
#8,177
Poland #410 in Poland
30 days · prev. #8,092 · best #8,092
Last updated:

How does dymek- play?

Rating 1.19 (from 169 matches) K/R 0.83 ADR 90.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 169 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.4
Knife kills 1 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 47x 4K, 7 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 7.6+3.7 · Ø 3.9 better than 98%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +5.1, ELO +88
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.82
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
20 matches · 60% win rate
In match 4 of the day +21 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 +31 ELO, win rate 48%
On Mondays +3 ELO, win rate 39%

dymek- loses the most ELO on Inferno: −31 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Ancient
  2. Longest win streak: 12 wins in a row · Inferno
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
59% better than 69%
0.83 better than 79%
89.2 better than 81%
1.24 better than 91%
53% of 271 duels right on the average
47% of 30 situations better than 75%
Ancient43
56% right on the average
0.84 better than 83%
91.3 better than 86%
1.20 better than 87%
58% of 130 duels better than 80%
38% of 16 situations right on the average
Anubis35
57% better than 57%
0.82 better than 78%
94.0 better than 94%
1.13 better than 70%
55% of 181 duels better than 64%
26% of 19 situations better than 21%
Inferno20
60% better than 42%
0.80 better than 58%
90.6 better than 71%
1.16 better than 59%
51% of 81 duels better than 23%
57% of 14 situations better than 86%
Nuke19
58% better than 49%
0.81 better than 69%
85.6 better than 65%
1.21 better than 84%
56% of 59 duels better than 64%
60% of 10 situations better than 89%
Dust 214
57% -
0.86 -
88.5 -
1.23-
52% of 23 duels -
38% of 8 situations -
Overpass4
50% -
0.81 -
88.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dymek- plays

Across 219 matches dymek- averages K/R 0.83 and ADR 90.0; the rating across the 169 rated matches is 1.19. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 95 of 169 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 169 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.28. dymek- loses the most ELO on Inferno (−31 ELO, win rate 60%). Things go best on Mirage (+199 ELO, win rate 59%). From match no. 5 of the day on, things go best: 66% win rate, +142 ELO. Improved over the last three months: K/R +0.05, ADR +5.1, ELO +88. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 114 matches, win rate 54%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.