dykciak

Japan
96 matches tracked 20 matches in 30 days
Last updated:

How does dykciak play?

Rating 1.02 K/R 0.77 ADR 84.2 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 2.2
Knife kills 2 in 96 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 76%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 8x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 35%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 83.5, Win rate at 51%
▼ Got worse
Headshots −4 pp, ELO −224

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
30 matches · 40% win rate
From match 5 of the day +23 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 +17 ELO, win rate 43%

dykciak loses the most ELO on Dust 2: −33 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 77%
0.80 better than 87%
87.1 better than 88%
1.08 better than 82%
50% of 151 duels better than 54%
30% of 10 situations better than 29%
Dust 230
40% better than 20%
0.71 right on the average
78.4 better than 48%
0.94 better than 34%
45% of 143 duels better than 24%
42% of 12 situations better than 66%
Ancient22
59% better than 77%
0.80 better than 91%
90.1 better than 95%
1.04 better than 78%
53% of 93 duels better than 74%
50% of 10 situations better than 79%
Nuke8
25% -
0.80 -
79.8 -
1.05-
58% of 45 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dykciak plays

Across 96 matches dykciak averages K/R 0.77, ADR 84.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 88% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 19% of level 6 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 35 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.22. dykciak loses the most ELO on Dust 2 (−33 ELO, win rate 40%). Things go best on Mirage (+33 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +27 ELO. Got weaker: Headshots −4 pp, ELO −224. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 83.5, Win rate at 51%. Last 30 days: 20 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.