dycer-

Estonia
On FACEIT since 2024 138 matches tracked 45 matches in 30 days
Last updated:

How does dycer- play?

Rating 1.01 K/R 0.71 ADR 76.4 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 18x 4K, 0 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 77.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
39 matches · 46% win rate
On Mondays −24 ELO, win rate 43%

dycer- loses the most ELO in match 1 of the day: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Ancient
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 71%
0.71 better than 35%
75.9 better than 24%
1.01 better than 41%
52% of 138 duels better than 54%
38% of 26 situations right on the average
Inferno22
59% better than 64%
0.59 better than 1%
64.8 better than 1%
0.91 better than 8%
46% of 87 duels better than 18%
50% of 6 situations better than 79%
Anubis18
56% better than 63%
0.71 better than 30%
80.0 better than 43%
0.99 better than 30%
43% of 92 duels better than 9%
46% of 13 situations better than 73%
Dust 217
47% better than 32%
0.73 better than 44%
77.9 better than 32%
0.99 better than 31%
57% of 72 duels better than 78%
29% of 7 situations better than 27%
Ancient16
63% better than 81%
0.70 better than 27%
75.1 better than 17%
1.02 better than 44%
54% of 63 duels better than 64%
36% of 11 situations better than 45%
Nuke14
64% -
0.85 -
87.5 -
1.18-
63% of 72 duels -
11% of 9 situations -
Cache12
58% -
0.70 -
79.9 -
1.00-
45% of 53 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dycer- plays

Across 138 matches dycer- averages K/R 0.71, ADR 76.4 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 41% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 50 of 138 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. dycer- loses the most ELO in match 1 of the day (−51 ELO, win rate 46%). Things go best on Mirage (+48 ELO, win rate 57%). From match no. 5 of the day on, things go best: 67% win rate, +32 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 77.1. Last 30 days: 45 matches, win rate 60%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.