dvwid

Tuvalu
On FACEIT since 2020 116 matches tracked 33 matches in 30 days
Last updated:

How does dvwid play?

Rating 1.23 (from 71 matches) K/R 0.88 ADR 91.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 71 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 1% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 4.8
Knife kills 3 in 116 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 25x 4K, 4 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.89, ADR at 93.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
46 matches · 46% win rate
In match 1 of the day −21 ELO
39 matches · 41% win rate
On Wednesdays −21 ELO, win rate 40%

dvwid loses the most ELO on Mirage: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 50 · Cache

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 23%
0.86 better than 89%
90.3 better than 86%
1.19 better than 88%
54% of 180 duels better than 63%
29% of 21 situations better than 20%
Cache17
53% -
0.96 -
100.3 -
1.37-
64% of 55 duels -
55% of 11 situations -
Dust 216
50% better than 40%
0.91 better than 96%
98.2 better than 98%
1.35-
67% of 72 duels better than 98%
20% of 5 situations better than 10%
Anubis12
58% -
0.80 -
84.8 -
1.12-
70% of 63 duels -
0% of 2 situations -
Inferno10
50% -
0.88 -
90.0 -
1.27-
52% of 25 duels -
50% of 2 situations -
Nuke9
56% -
0.94 -
88.5 -
1.29-
63% of 27 duels -
57% of 7 situations -
Ancient4
50% -
0.87 -
94.0 -
1.35-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvwid plays

Across 116 matches dvwid averages K/R 0.88 and ADR 91.9; the rating across the 71 rated matches is 1.23. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 20.0 kills per match with 62% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 46 of 71 matches the rating was 1.10 or higher (65%), in 10 it was below 0.90. In 71 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.28. dvwid loses the most ELO on Mirage (−31 ELO, win rate 46%). Things go best in match 3 of the day (±0 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Win rate +15 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.89, ADR at 93.4. Last 30 days: 33 matches, win rate 61%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.