dvssme

Russia
On FACEIT since 2023 187 matches tracked 92 matches in 30 days
ELO ▼ 298
2,075
30-day peak: 2,373
Rank EU
#194,836
Russia #55,157 in Russia
Last updated:
Next update possible in 58m 36s

How does dvssme play?

Rating 1.12 (from 166 matches) K/R 0.80 ADR 87.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.80, ADR at 87.1, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +9 ELO
46 matches · 37% win rate
Between 0:00 and 6:00 +51 ELO, win rate 40%
On Tuesdays −13 ELO, win rate 35%

dvssme loses the most ELO in match 1 of the day: +9 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
42% better than 19%
0.82 better than 83%
90.6 better than 89%
1.09 better than 71%
55% of 219 duels better than 72%
32% of 31 situations better than 31%
Ancient38
58% better than 69%
0.79 better than 73%
88.4 better than 83%
1.10 better than 74%
62% of 136 duels better than 94%
29% of 21 situations better than 29%
Dust 236
36% better than 7%
0.73 better than 46%
80.5 better than 49%
0.99 better than 36%
47% of 114 duels better than 29%
40% of 20 situations better than 57%
Anubis27
48% better than 40%
0.77 better than 67%
82.2 better than 60%
1.13 better than 82%
59% of 108 duels better than 87%
20% of 15 situations better than 12%
Nuke22
64% better than 75%
0.89 better than 91%
92.7 better than 88%
1.31 better than 96%
62% of 78 duels better than 94%
40% of 15 situations right on the average
Inferno7
43% -
0.88 -
96.9 -
1.28-
59% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvssme plays

Across 187 matches dvssme averages K/R 0.80 and ADR 87.6; the rating across the 166 rated matches is 1.12. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 83 of 166 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 112 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. dvssme loses the most ELO in match 1 of the day (+9 ELO, win rate 37%). Things go best from match 5 of the day (+100 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +32 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp, ELO −79. Unchanged in recent months: K/R at 0.80, ADR at 87.1, Win rate at 48%. Last 30 days: 92 matches, win rate 48%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.