dvm1rr

Kazakhstan
108 matches tracked
Last updated:

How does dvm1rr play?

Rating 0.94 K/R 0.68 ADR 74.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.95−0.08 · Ø 1.03 better than 14%
Pistol kills per match 2.6
Knife kills 2 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 3%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 5x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −10.2, Win rate −12 pp, ELO −143

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
40 matches · 45% win rate
On Dust 2 −30 ELO
22 matches · 55% win rate
On Sundays +30 ELO, win rate 36%

dvm1rr loses the most ELO on Mirage: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.81 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 23%
0.67 better than 15%
74.1 better than 15%
0.92 better than 12%
49% of 186 duels better than 35%
46% of 24 situations better than 73%
Dust 222
55% better than 62%
0.70 better than 26%
75.5 better than 19%
0.99 better than 29%
55% of 93 duels better than 68%
43% of 7 situations better than 62%
Anubis17
53% right on the average
0.69 better than 23%
78.4 better than 33%
0.94 better than 17%
61% of 71 duels better than 92%
36% of 11 situations better than 44%
Ancient16
75% better than 98%
0.75 right on the average
80.1 better than 39%
1.06 better than 56%
57% of 53 duels better than 77%
50% of 12 situations better than 78%
Nuke8
63% -
0.57 -
60.0 -
0.81-
30% of 30 duels -
25% of 4 situations -
Inferno4
25% -
0.49 -
57.3 -
0.75-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvm1rr plays

Across 108 matches dvm1rr averages K/R 0.68, ADR 74.1 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.1, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 36 of 108 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 35 matches with detailed stats: 5 4Ks and 0 aces. dvm1rr loses the most ELO on Mirage (−60 ELO, win rate 45%). Got weaker: K/R −0.10, Rating −0.16, ADR −10.2, Win rate −12 pp, ELO −143. Unchanged in recent months: Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.