dvle

Serbia
On FACEIT since 2020 87 matches tracked
Last updated:

How does dvle play?

Rating 0.94 K/R 0.70 ADR 82.3 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 64%+26 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.1%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 7%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 82.0
▼ Got worse
Win rate −18 pp, ELO −262

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
22 matches · 55% win rate
In match 1 of the day ±0 ELO
26 matches · 46% win rate

dvle loses the most ELO on Mirage: −2 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
68% better than 94%
0.67 better than 21%
81.2 better than 57%
0.93 better than 19%
45% of 159 duels better than 20%
50% of 12 situations better than 81%
Mirage22
55% better than 64%
0.69 better than 30%
83.2 better than 67%
0.92 better than 19%
47% of 151 duels better than 29%
33% of 6 situations better than 37%
Ancient16
44% better than 26%
0.74 better than 53%
82.8 better than 62%
1.02 better than 54%
53% of 105 duels better than 65%
17% of 12 situations better than 9%
Nuke12
58% -
0.67 -
81.8 -
0.90-
41% of 74 duels -
67% of 6 situations -
Inferno9
56% -
0.73 -
80.7 -
0.94-
51% of 67 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvle plays

Across 86 matches dvle averages K/R 0.70, ADR 82.3 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 25 matches. In 26 of 86 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 25 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. dvle loses the most ELO on Mirage (−2 ELO, win rate 55%). Things go best from match 5 of the day (+92 ELO, win rate 86%). From match no. 5 of the day on, things go best: 86% win rate, +92 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −18 pp, ELO −262. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 82.0. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.