dvk-

USA
On FACEIT since 2022 313 matches tracked 195 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does dvk- play?

Rating 1.04 (from 288 matches) K/R 0.78 ADR 83.6 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 288 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4
Knife kills 10 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 64x 4K, 4 aces in 274 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.22
= Stayed the same
K/R at 0.78, ADR at 83.5, Headshots at 52%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −121 ELO
44 matches · 43% win rate
In match 1 of the day −82 ELO
53 matches · 40% win rate
Between 0:00 and 6:00 +41 ELO, win rate 45%
On Saturdays −79 ELO, win rate 37%

dvk- loses the most ELO on Ancient: −121 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
58% better than 76%
0.80 better than 78%
86.4 better than 77%
1.09 better than 71%
54% of 610 duels better than 67%
44% of 32 situations better than 69%
Dust 267
40% better than 14%
0.79 better than 74%
84.4 better than 70%
1.05 better than 56%
51% of 398 duels right on the average
43% of 28 situations better than 66%
Ancient44
43% better than 21%
0.73 better than 41%
78.6 better than 35%
0.94 better than 22%
49% of 199 duels better than 37%
56% of 18 situations better than 91%
Anubis43
56% better than 68%
0.78 better than 72%
82.6 better than 62%
1.02 better than 48%
48% of 223 duels better than 30%
39% of 18 situations better than 51%
Nuke22
59% better than 62%
0.80 better than 69%
85.8 better than 67%
1.09 better than 62%
49% of 136 duels better than 29%
60% of 15 situations better than 89%
Cache19
42% -
0.78 -
84.8 -
1.05-
46% of 106 duels -
44% of 9 situations -
Inferno12
42% -
0.68 -
72.5 -
0.90-
48% of 85 duels -
43% of 7 situations -
Overpass3
33% -
0.70 -
72.8 -
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Compared with players on the same level who have at least 15 matches on the map.

How dvk- plays

Across 313 matches dvk- averages K/R 0.78 and ADR 83.6; the rating across the 288 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 123 of 288 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 274 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. dvk- loses the most ELO on Ancient (−121 ELO, win rate 43%). Things go best on Anubis (+6 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, −3 ELO. Improved over the last three months: Rating +0.22. Unchanged in recent months: K/R at 0.78, ADR at 83.5, Headshots at 52%, Win rate at 50%. Last 30 days: 195 matches, win rate 48%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.