dv9

Poland
179 matches tracked
Last updated:

How does dv9 play?

Rating 1.12 K/R 0.78 ADR 82.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.17+0.17 · Ø 1.00 better than 92%
Pistol kills per match 2.6
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 95%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +512
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 83.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
28 matches · 46% win rate
On Mirage −6 ELO
62 matches · 53% win rate
On Thursdays −25 ELO, win rate 30%

dv9 loses the most ELO on Dust 2: −8 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 58%
0.81 better than 83%
84.8 better than 74%
1.16 better than 88%
53% of 183 duels better than 65%
42% of 50 situations better than 62%
Ancient37
59% better than 77%
0.80 better than 81%
85.0 better than 74%
1.10 better than 77%
51% of 83 duels right on the average
46% of 24 situations better than 72%
Anubis28
46% better than 33%
0.76 better than 65%
79.6 better than 45%
1.09 better than 76%
55% of 76 duels better than 74%
41% of 27 situations better than 60%
Dust 228
46% better than 34%
0.75 better than 60%
80.6 better than 53%
1.08 better than 71%
53% of 87 duels better than 64%
32% of 28 situations better than 33%
Cache10
40% -
0.80 -
83.3 -
1.13-
50% of 18 duels -
31% of 13 situations -
Nuke10
50% -
0.74 -
74.8 -
1.05-
64% of 28 duels -
50% of 6 situations -
Inferno4
75% -
0.80 -
82.5 -
1.18-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dv9 plays

Across 179 matches dv9 averages K/R 0.78, ADR 82.7 and a rating of 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 89 of 179 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. dv9 loses the most ELO on Dust 2 (−8 ELO, win rate 46%). Things go best on Ancient (+10 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, −56 ELO. Improved over the last three months: Win rate +6 pp, ELO +512. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 83.5. Last 30 days: 3 matches, win rate 67%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.