dutzu_

Isle of Man
On FACEIT since 2017 452 matches tracked 183 matches in 30 days
ELO ▲ 163
2,636
30-day peak: 2,636
Rank EU
#32,810
Isle of Man #35 in Isle of Man
Last updated:

How does dutzu_ play?

Rating 1.21 K/R 0.87 ADR 90.0 from 452 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 452 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.5
Knife kills 13 in 452 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 83x 4K, 13 aces in 370 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +436
= Stayed the same
K/R at 0.87, Rating at 1.21, ADR at 90.1, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 452 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
134 matches · 49% win rate
In match 2 of the day −138 ELO
61 matches · 43% win rate
Between 0:00 and 6:00 −128 ELO, win rate 42%
On Tuesdays −1 ELO, win rate 43%

dutzu_ loses the most ELO on Mirage: −145 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.75 · Anubis

Maps in detail

from the last 452 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
49% better than 34%
0.88 better than 92%
89.8 better than 85%
1.21 better than 90%
56% of 773 duels better than 75%
35% of 94 situations better than 37%
Dust 2126
55% better than 57%
0.90 better than 95%
93.6 better than 92%
1.25 better than 93%
60% of 638 duels better than 88%
34% of 86 situations better than 40%
Anubis65
49% better than 36%
0.84 better than 87%
89.6 better than 86%
1.19 better than 88%
53% of 299 duels better than 55%
25% of 48 situations better than 17%
Ancient54
59% better than 70%
0.82 better than 79%
83.6 better than 54%
1.16 better than 82%
56% of 251 duels better than 70%
43% of 42 situations better than 63%
Cache41
54% -
0.86 -
91.3 -
1.22-
60% of 222 duels -
60% of 15 situations -
Inferno16
38% better than 6%
0.79 better than 57%
80.8 better than 33%
1.10 right on the average
54% of 79 duels better than 45%
40% of 10 situations better than 55%
Nuke13
69% -
0.95 -
96.1 -
1.35-
58% of 67 duels -
25% of 8 situations -
Vertigo3
67% -
0.87 -
82.9 -
1.23-
59% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dutzu_ plays

Across 452 matches dutzu_ averages K/R 0.87, ADR 90.0 and a rating of 1.21. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 267 of 452 matches the rating was 1.10 or higher (59%), in 84 it was below 0.90. In 370 matches with detailed stats: 83 4Ks and 13 aces. Best month by rating: October 2026 at 1.28. dutzu_ loses the most ELO on Mirage (−145 ELO, win rate 49%). Things go best in match 4 of the day (+124 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +124 ELO. Improved over the last three months: Win rate +3 pp, ELO +436. Unchanged in recent months: K/R at 0.87, Rating at 1.21, ADR at 90.1, Headshots at 55%. Last 30 days: 183 matches, win rate 55%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.