duttkeiz

Estonia
On FACEIT since 2020 135 matches tracked 41 matches in 30 days
ELO ▼ 135
2,268
30-day peak: 2,436
Rank EU
#110,354
Estonia #1,109 in Estonia
Last updated:

How does duttkeiz play?

Rating 1.05 (from 115 matches) K/R 0.76 ADR 84.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.2
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +5.1
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −5 pp, ELO −79

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
34 matches · 41% win rate
On Dust 2 −6 ELO
41 matches · 49% win rate
On Sundays +60 ELO, win rate 35%

duttkeiz loses the most ELO in match 2 of the day: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.12 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 39%
0.76 better than 58%
84.7 better than 68%
1.05 better than 54%
48% of 169 duels better than 30%
55% of 20 situations better than 90%
Ancient25
52% better than 47%
0.76 better than 56%
84.9 better than 67%
1.06 better than 57%
55% of 76 duels better than 70%
44% of 16 situations better than 68%
Inferno18
39% better than 10%
0.64 better than 5%
80.3 better than 38%
0.87 better than 3%
46% of 85 duels better than 18%
57% of 7 situations better than 90%
Mirage17
59% better than 78%
0.75 better than 53%
78.9 better than 39%
1.07 better than 61%
49% of 55 duels better than 35%
20% of 10 situations better than 9%
Nuke16
44% better than 17%
0.92 better than 95%
93.5 better than 91%
1.28-
51% of 51 duels better than 39%
33% of 9 situations better than 33%
Cache8
25% -
0.66 -
78.5 -
0.88-
58% of 33 duels -
0% of 4 situations -
Anubis7
57% -
0.70 -
79.6 -
1.14-
71% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How duttkeiz plays

Across 135 matches duttkeiz averages K/R 0.76 and ADR 84.1; the rating across the 115 rated matches is 1.05. Averages 16.6 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 75 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. duttkeiz loses the most ELO in match 2 of the day (−30 ELO, win rate 41%). Things go best in match 1 of the day (+59 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +59 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.1. Got weaker: Win rate −5 pp, ELO −79. Unchanged in recent months: Headshots at 52%. Last 30 days: 41 matches, win rate 41%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.