dushido666

Japan
On FACEIT since 2016 219 matches tracked 35 matches in 30 days
Last updated:

How does dushido666 play?

Rating 1.10 K/R 0.82 ADR 89.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 219 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.8
Knife kills 6 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 37x 4K, 3 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.11, ADR at 89.6
▼ Got worse
Win rate −4 pp, ELO −415

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
70 matches · 51% win rate
On Anubis −84 ELO
24 matches · 58% win rate
On Thursdays −253 ELO, win rate 42%

dushido666 loses the most ELO on Dust 2: −89 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 15 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
51% better than 48%
0.82 better than 82%
89.7 better than 86%
1.11 better than 74%
60% of 410 duels better than 90%
28% of 43 situations better than 24%
Mirage65
57% better than 70%
0.86 better than 92%
93.2 better than 93%
1.14 better than 84%
54% of 381 duels better than 69%
35% of 26 situations better than 41%
Ancient33
55% better than 59%
0.82 better than 82%
86.8 better than 76%
1.09 better than 70%
56% of 197 duels better than 75%
42% of 19 situations better than 59%
Anubis24
58% better than 71%
0.81 better than 85%
89.2 better than 90%
1.11 better than 77%
49% of 131 duels better than 36%
40% of 5 situations better than 58%
Nuke16
38% better than 7%
0.72 better than 29%
82.5 right on the average
0.97 better than 22%
47% of 96 duels better than 23%
58% of 12 situations better than 87%
Inferno9
44% -
0.78 -
83.8 -
1.09-
53% of 59 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dushido666 plays

Across 219 matches dushido666 averages K/R 0.82, ADR 89.3 and a rating of 1.10. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 113 of 219 matches the rating was 1.10 or higher (52%), in 68 it was below 0.90. In 140 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. dushido666 loses the most ELO on Dust 2 (−89 ELO, win rate 51%). Things go best on Ancient (+37 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −415. Unchanged in recent months: K/R at 0.83, Rating at 1.11, ADR at 89.6. Last 30 days: 35 matches, win rate 66%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.