durk1o

Australia
On FACEIT since 2021 73 matches tracked 14 matches in 30 days
ELO
2,083
Peak across recorded matches: 2,164
Rank OCE ▼ 36 places
#996
Australia #560 in Australia
30 days · prev. #960 · best #954
Last updated:

How does durk1o play?

Rating 1.07 (from 48 matches) K/R 0.73 ADR 78.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (49%).

Headshot rate 31%−18 pp · Ø 49% better than 1%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 3x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.08, ADR +6.2, Headshots +31 pp, Win rate +10 pp
= Stayed the same
ELO at 2,083
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.69 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 70%
0.73 right on the average
78.1 better than 38%
1.10 better than 74%
64% of 47 duels better than 98%
69% of 13 situations better than 98%
Dust 217
41% better than 16%
0.71 better than 36%
78.9 better than 39%
1.02-
59% of 63 duels better than 87%
27% of 11 situations better than 22%
Ancient10
50% -
0.75 -
79.4 -
1.16-
48% of 25 duels -
57% of 7 situations -
Cache7
29% -
0.66 -
71.6 -
1.01-
54% of 13 duels -
33% of 3 situations -
Anubis6
33% -
0.76 -
78.4 -
1.01-
59% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How durk1o plays

Across 73 matches durk1o averages K/R 0.73 and ADR 78.1; the rating across the 48 rated matches is 1.07. Biggest strength: 3K rounds at 5.5%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 31% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 20 of 48 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Things go best in match 1 of the day (+50 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +50 ELO. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +6.2, Headshots +31 pp, Win rate +10 pp. Unchanged in recent months: ELO at 2,083. Last 30 days: 14 matches, win rate 43%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.