dume

France
On FACEIT since 2016 291 matches tracked 63 matches in 30 days
ELO ▼ 77
2,233
30-day peak: 2,338
Rank EU
#122,509
France #2,290 in France
Last updated:

How does dume play?

Rating 0.91 K/R 0.65 ADR 74.6 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 291 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 31x 4K, 1 ace in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 75.0
▼ Got worse
Win rate −7 pp, ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −203 ELO
32 matches · 50% win rate
On Dust 2 −137 ELO
82 matches · 45% win rate
On Thursdays −150 ELO, win rate 30%

dume loses the most ELO on Nuke: −203 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 40%
0.66 better than 16%
75.7 better than 26%
0.93 better than 20%
46% of 380 duels better than 22%
46% of 48 situations better than 72%
Dust 282
45% better than 28%
0.67 better than 18%
76.7 better than 29%
0.93 better than 17%
45% of 305 duels better than 18%
39% of 49 situations better than 55%
Inferno57
49% better than 36%
0.64 better than 12%
73.1 better than 14%
0.90 better than 13%
47% of 188 duels better than 21%
30% of 23 situations better than 31%
Nuke32
50% better than 36%
0.61 better than 2%
68.1 better than 2%
0.84 better than 2%
48% of 110 duels better than 26%
43% of 7 situations better than 58%
Cache27
56% -
0.65 -
74.9 -
0.92-
47% of 104 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dume plays

Across 291 matches dume averages K/R 0.65, ADR 74.6 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Cache with a 56% win rate in 27 matches. In 70 of 291 matches the rating was 1.10 or higher (24%), in 147 it was below 0.90. In 226 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. dume loses the most ELO on Nuke (−203 ELO, win rate 50%). Things go best on Cache (+61 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, −113 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −164. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 75.0. Last 30 days: 63 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.