dudune

Georgia
80 matches tracked
Last updated:

How does dudune play?

Rating 0.98 (from 30 matches) K/R 0.83 ADR 85.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 7% normal 0.90 to 1.09 27% weak 0.75 to 0.89 30% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 21% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 25% no comparison
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 11.4% no comparison
3K rounds 3.4% no comparison
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 2x 4K, 0 aces in 6 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 3.2 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
Whether dudune is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 74 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
25 matches · 32% win rate

dudune loses the most ELO in match 1 of the day: −83 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.86 better than 94%
86.3 better than 82%
1.00-
52% of 73 duels better than 61%
40% of 5 situations better than 55%
Dust 219
42% better than 23%
0.79 better than 79%
79.7 right on the average
0.87-
42% of 72 duels better than 11%
0% of 2 situations better than 1%
Ancient16
56% better than 67%
0.83 better than 90%
86.2 better than 80%
1.17-
50% of 26 duels better than 45%
0% of 2 situations better than 1%
Inferno13
38% -
0.79 -
84.7 -
0.83-
38% of 42 duels -
0% of 2 situations -
Nuke4
25% -
0.98 -
97.3 -
1.10-
57% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dudune plays

Across 80 matches dudune averages K/R 0.83 and ADR 85.2; the rating across the 30 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 85.2, better than 82% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 6 of 30 matches the rating was 1.10 or higher (20%), in 16 it was below 0.90. In 6 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. dudune loses the most ELO in match 1 of the day (−83 ELO, win rate 32%). Last 30 days: 6 matches, win rate 17%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.