dudu_

Austria
On FACEIT since 2016 213 matches tracked 55 matches in 30 days
Last updated:

How does dudu_ play?

Rating 1.03 K/R 0.71 ADR 74.7 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.05+0.08 · Ø 0.97 better than 83%
Pistol kills per match 2.5
Knife kills 15 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 53%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 69%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 32x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 64%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
K/R at 0.70, Rating at 1.03, ADR at 74.5, ELO at 1,125
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
42 matches · 43% win rate
In match 1 of the day −38 ELO
73 matches · 38% win rate
On Sundays ±0 ELO, win rate 32%

dudu_ loses the most ELO on Ancient: −59 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
50% right on the average
0.73 better than 64%
76.1 better than 37%
1.05 better than 77%
46% of 147 duels better than 33%
40% of 42 situations better than 60%
Ancient42
43% better than 24%
0.68 better than 40%
72.3 better than 20%
1.01 better than 67%
52% of 148 duels better than 69%
35% of 26 situations better than 48%
Inferno37
41% better than 25%
0.73 better than 66%
75.6 better than 37%
1.05 better than 75%
62% of 128 duels better than 95%
48% of 25 situations better than 73%
Dust 234
44% better than 33%
0.68 better than 37%
73.5 better than 25%
0.99 better than 58%
40% of 126 duels better than 8%
39% of 28 situations better than 56%
Mirage28
54% better than 68%
0.72 better than 59%
73.7 better than 31%
1.07 better than 81%
51% of 94 duels better than 61%
30% of 27 situations better than 27%
Cache14
29% -
0.71 -
78.9 -
0.99-
56% of 55 duels -
30% of 10 situations -
Nuke8
25% -
0.77 -
77.6 -
1.06-
59% of 32 duels -
33% of 6 situations -
Vertigo3
67% -
0.68 -
73.0 -
1.04-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dudu_ plays

Across 213 matches dudu_ averages K/R 0.71, ADR 74.7 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 5 players. Most room to improve: Utility hit rate at 30%, better than only 22% of level 5 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Mirage with a 54% win rate in 28 matches. In 83 of 213 matches the rating was 1.10 or higher (39%), in 77 it was below 0.90. In 169 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. dudu_ loses the most ELO on Ancient (−59 ELO, win rate 43%). Things go best on Anubis (+34 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.03, ADR at 74.5, ELO at 1,125. Last 30 days: 55 matches, win rate 49%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.