dudii

Poland
254 matches tracked 26 matches in 30 days
Last updated:

How does dudii play?

Rating 0.97 K/R 0.71 ADR 80.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.6
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 36x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 80.6, ELO at 1,572
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.68). Right on the average (0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −102 ELO
51 matches · 45% win rate
On Nuke −85 ELO
27 matches · 56% win rate
On Tuesdays −64 ELO, win rate 41%

dudii loses the most ELO in match 2 of the day: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
57% better than 74%
0.75 better than 59%
84.2 better than 68%
1.02 better than 55%
48% of 366 duels better than 35%
24% of 34 situations better than 19%
Anubis67
55% better than 66%
0.69 better than 31%
77.5 better than 36%
0.94 better than 24%
53% of 351 duels better than 65%
47% of 38 situations better than 75%
Mirage36
39% better than 14%
0.65 better than 15%
74.8 better than 25%
0.91 better than 17%
48% of 182 duels better than 36%
23% of 13 situations better than 13%
Nuke27
56% better than 56%
0.71 better than 28%
84.1 better than 61%
0.97 better than 26%
48% of 174 duels better than 28%
37% of 19 situations better than 45%
Dust 221
38% better than 12%
0.67 better than 23%
74.6 better than 24%
0.92 better than 21%
49% of 94 duels better than 41%
14% of 7 situations better than 5%
Inferno20
45% better than 28%
0.75 better than 67%
79.3 better than 51%
1.05 better than 66%
55% of 78 duels better than 72%
38% of 8 situations right on the average
Cache5
40% -
0.74 -
81.3 -
1.04-
43% of 14 duels -
67% of 3 situations -
Vertigo4
75% -
0.82 -
91.5 -
1.12-
57% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dudii plays

Across 254 matches dudii averages K/R 0.71, ADR 80.0 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 72 matches. In 82 of 254 matches the rating was 1.10 or higher (32%), in 110 it was below 0.90. In 176 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. dudii loses the most ELO in match 2 of the day (−102 ELO, win rate 45%). Things go best on Anubis (+139 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −2 pp, Win rate −11 pp. Unchanged in recent months: ADR at 80.6, ELO at 1,572. Last 30 days: 26 matches, win rate 46%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.