duccaq

Serbia
On FACEIT since 2020 347 matches tracked 134 matches in 30 days
Last updated:

How does duccaq play?

Rating 0.95 K/R 0.68 ADR 76.1 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 37x 4K, 1 ace in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +6.1, ELO +170
= Stayed the same
Headshots at 48%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −151 ELO
46 matches · 39% win rate
On Cache −100 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −25 ELO, win rate 41%
On Saturdays −75 ELO, win rate 39%

duccaq loses the most ELO in match 3 of the day: −151 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 38%
0.67 better than 14%
75.6 better than 20%
0.95 better than 18%
46% of 419 duels better than 18%
41% of 56 situations better than 59%
Dust 274
45% better than 24%
0.69 better than 23%
77.8 better than 31%
0.96 better than 20%
44% of 377 duels better than 13%
41% of 49 situations better than 56%
Anubis57
46% better than 25%
0.70 better than 24%
78.9 better than 32%
0.97 better than 22%
50% of 292 duels better than 38%
41% of 41 situations better than 56%
Inferno43
49% better than 23%
0.68 better than 11%
74.1 better than 11%
0.97 better than 13%
46% of 206 duels better than 10%
40% of 10 situations better than 55%
Ancient39
46% better than 28%
0.65 better than 10%
74.6 better than 15%
0.91 better than 11%
49% of 189 duels better than 34%
47% of 38 situations better than 72%
Cache25
48% -
0.70 -
74.6 -
0.97-
52% of 101 duels -
33% of 18 situations -
Nuke17
41% better than 13%
0.66 better than 12%
73.5 better than 14%
0.89 better than 6%
41% of 87 duels better than 4%
42% of 12 situations better than 54%

Compared with players on the same level who have at least 15 matches on the map.

How duccaq plays

Across 347 matches duccaq averages K/R 0.68, ADR 76.1 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 92 matches. In 111 of 347 matches the rating was 1.10 or higher (32%), in 171 it was below 0.90. In 297 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. duccaq loses the most ELO in match 3 of the day (−151 ELO, win rate 39%). Things go best on Ancient (+23 ELO, win rate 46%). Match no. 2 of the day goes best: 54% win rate, −23 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +6.1, ELO +170. Unchanged in recent months: Headshots at 48%, Win rate at 47%. Last 30 days: 134 matches, win rate 51%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.