dswwscarred

Russia
63 matches tracked 33 matches in 30 days
Last updated:

How does dswwscarred play?

Rating 0.96 K/R 0.68 ADR 71.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.9
Knife kills 2 in 63 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +8.7, Win rate +14 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
29 matches · 45% win rate
In match 1 of the day +5 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −27 ELO, win rate 38%

dswwscarred loses the most ELO on Mirage: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 33%
0.68 better than 33%
72.3 better than 18%
0.94 better than 30%
43% of 112 duels better than 16%
37% of 19 situations better than 48%
Dust 211
55% -
0.84 -
82.8 -
1.24-
60% of 43 duels -
43% of 7 situations -
Ancient9
33% -
0.63 -
66.8 -
0.87-
47% of 32 duels -
18% of 11 situations -
Nuke5
80% -
0.59 -
63.6 -
0.91-
53% of 19 duels -
50% of 2 situations -
Anubis4
25% -
0.62 -
56.3 -
0.77-
63% of 16 duels -
33% of 3 situations -
Cache3
33% -
0.56 -
68.0 -
0.81-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dswwscarred plays

Across 63 matches dswwscarred averages K/R 0.68, ADR 71.8 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 71.8, better than only 9% of level 7 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. dswwscarred loses the most ELO on Mirage (−22 ELO, win rate 45%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +8.7, Win rate +14 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 33 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.