dsmugg

PH
65 matches tracked 10 matches in 30 days
Last updated:

How does dsmugg play?

Rating 0.92 (from 20 matches) K/R 0.66 ADR 70.1 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.18 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 15% normal 0.90 to 1.09 50% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

dsmugg gets the first kill in 8 of 100 rounds. 2 percentage points below the level 9 average (10%).

Rounds with first kill 8%−2 pp better than 18%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

Averages 2.4 kills per match as the last one alive. 0.8 above the level 9 average (1.6).

Clutch 1v1 won 25%−13 pp better than 4%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by dsmugg are headshots. 10 percentage points above the level 9 average (48%).

Headshot rate 58%+10 pp better than 94%
AWP share of kills 0%−10 pp better than 2%
K/D 0.89−0.12 better than 10%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

dsmugg gets exactly 2 kills in 11.0 of 100 rounds. 2.1 percentage points below the level 9 average (13.1%).

2K rounds 11.0%−2.1 pp better than 4%
3K rounds 3.5%−0.5 pp better than 28%
MVPs per match 1.8−0.4 better than 6%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.16 enemies flashed per round (16 per 100 rounds). 0.12 below the level 9 average (0.28).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 3.7−0.6 better than 37%
Enemies flashed per round 0.16−0.12 better than 18%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.65, ADR at 69.2
▼ Got worse
Win rate −32 pp, ELO −230

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.66). 0.08 below the level 9 average (0.73).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.22 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
58% better than 71%
0.66 better than 16%
72.7 better than 10%
0.94-
43% of 68 duels better than 11%
56% of 9 situations better than 90%
Mirage13
15% -
0.60 -
64.3 -
0.78-
48% of 33 duels -
15% of 13 situations -
Dust 211
45% -
0.72 -
74.2 -
1.14-
59% of 29 duels -
33% of 6 situations -
Anubis10
50% -
0.58 -
65.9 -
0.90-
27% of 33 duels -
17% of 6 situations -
Nuke5
40% -
0.73 -
77.5 -
0.91-
41% of 27 duels -
50% of 2 situations -
Inferno4
75% -
0.70 -
66.7 -
-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dsmugg plays

Across 64 matches dsmugg averages K/R 0.66 and ADR 70.1; the rating across the 20 rated matches is 0.92. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 70.1, better than only 3% of level 9 players. Averages 15.1 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 7 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. Things go best in match 1 of the day (−40 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −40 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −32 pp, ELO −230. Unchanged in recent months: K/R at 0.65, ADR at 69.2. Last 30 days: 10 matches, win rate 10%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.