dryg

Ukraine
On FACEIT since 2022 281 matches tracked 73 matches in 30 days
ELO ▼ 13
2,005
30-day peak: 2,188
Rank EU
#242,099
Ukraine #9,767 in Ukraine
Last updated:

How does dryg play?

Rating 0.95 (from 254 matches) K/R 0.68 ADR 80.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 9 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 29x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +551
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
72 matches · 39% win rate
On Ancient −8 ELO
30 matches · 43% win rate
On Thursdays +30 ELO, win rate 41%

dryg loses the most ELO in match 1 of the day: −24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
49% better than 40%
0.68 better than 22%
79.0 better than 40%
0.96 better than 25%
48% of 313 duels better than 31%
39% of 38 situations better than 55%
Mirage79
47% better than 33%
0.64 better than 11%
77.7 better than 36%
0.88 better than 9%
51% of 293 duels right on the average
39% of 28 situations better than 52%
Anubis42
57% better than 67%
0.68 better than 22%
81.1 better than 53%
0.97 better than 28%
52% of 141 duels better than 55%
53% of 15 situations better than 85%
Ancient30
43% better than 21%
0.73 better than 43%
88.6 better than 82%
1.07 better than 65%
48% of 128 duels better than 33%
63% of 16 situations better than 94%
Inferno29
62% better than 78%
0.72 better than 46%
86.9 better than 74%
0.95 better than 24%
51% of 100 duels better than 45%
29% of 7 situations better than 28%
Cache13
46% -
0.73 -
82.2 -
1.06-
51% of 63 duels -
40% of 5 situations -
Nuke4
25% -
0.51 -
64.5 -
0.73-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dryg plays

Across 281 matches dryg averages K/R 0.68 and ADR 80.7; the rating across the 254 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 80 of 254 matches the rating was 1.10 or higher (31%), in 122 it was below 0.90. In 219 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. dryg loses the most ELO in match 1 of the day (−24 ELO, win rate 39%). Things go best on Inferno (+129 ELO, win rate 62%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +551. Got weaker: K/R −0.05, Rating −0.09, ADR −4.9. Last 30 days: 73 matches, win rate 48%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.