drve-

North Korea
On FACEIT since 2018 351 matches tracked 87 matches in 30 days
ELO ▼ 7
2,802
30-day peak: 2,860
Rank EU
#17,535
North Korea #25 in North Korea
Last updated:

How does drve- play?

Rating 1.01 K/R 0.72 ADR 78.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 351 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 351 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 54x 4K, 6 aces in 276 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +98
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −10.3, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −107 ELO
27 matches · 30% win rate
On Ancient −62 ELO
35 matches · 54% win rate
Between 12:00 and 18:00 −28 ELO, win rate 39%
On Sundays −41 ELO, win rate 45%

drve- loses the most ELO on Inferno: −107 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
57% better than 65%
0.74 better than 43%
78.7 better than 34%
1.04 better than 42%
49% of 467 duels better than 32%
31% of 72 situations better than 28%
Mirage82
55% better than 57%
0.68 better than 16%
76.3 better than 22%
0.94 better than 14%
48% of 326 duels better than 25%
28% of 32 situations better than 19%
Cache38
58% better than 53%
0.76 better than 39%
82.6 better than 40%
1.07 better than 37%
42% of 161 duels better than 5%
55% of 22 situations better than 82%
Ancient35
54% better than 51%
0.76 better than 53%
83.1 better than 55%
1.07 better than 57%
54% of 135 duels better than 61%
29% of 17 situations better than 26%
Inferno27
30% better than 1%
0.70 better than 18%
77.2 better than 18%
0.97 better than 11%
42% of 101 duels better than 3%
45% of 20 situations better than 63%
Anubis25
44% better than 19%
0.68 better than 17%
74.7 better than 15%
0.94 better than 14%
45% of 92 duels better than 14%
56% of 9 situations better than 86%
Nuke25
44% better than 15%
0.77 right on the average
81.6 better than 45%
1.06 better than 43%
47% of 107 duels better than 19%
46% of 13 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How drve- plays

Across 351 matches drve- averages K/R 0.72, ADR 78.7 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 38 matches. In 131 of 351 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 276 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. drve- loses the most ELO on Inferno (−107 ELO, win rate 30%). Things go best on Dust 2 (+384 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, −90 ELO. Improved over the last three months: ELO +98. Got weaker: K/R −0.10, Rating −0.15, ADR −10.3, Win rate −20 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 87 matches, win rate 51%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.