drugz_uzer
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.1%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
drugz_uzer loses the most ELO on Dust 2: −24 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.07 · Dust 2
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How drugz_uzer plays
Across 46 matches drugz_uzer averages K/R 0.83, ADR 91.5 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 24 of 46 matches the rating was 1.10 or higher (52%), in 14 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 1 ace. drugz_uzer loses the most ELO on Dust 2 (−24 ELO, win rate 50%). Last 30 days: 5 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.