drug_SNUSa

Russia
On FACEIT since 2020 104 matches tracked 44 matches in 30 days
ELO ▼ 56
2,343
30-day peak: 2,405
Rank EU
#87,421
Russia #24,578 in Russia
Last updated:

How does drug_SNUSa play?

Rating 0.98 (from 83 matches) K/R 0.73 ADR 78.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.2
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 10x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.29).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.77+0.48 · Ø 0.29 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +113
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.11, ADR −10.5, Headshots −5 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −13 ELO, win rate 44%

drug_SNUSa loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 21%
0.74 right on the average
78.5 better than 37%
1.03 better than 48%
51% of 92 duels right on the average
29% of 17 situations better than 23%
Anubis21
57% better than 66%
0.73 better than 41%
83.2 better than 61%
0.98 better than 27%
49% of 71 duels better than 32%
20% of 5 situations better than 13%
Ancient20
60% better than 73%
0.75 right on the average
77.9 better than 29%
1.08 better than 64%
59% of 61 duels better than 87%
48% of 21 situations better than 76%
Dust 216
31% better than 3%
0.69 better than 23%
75.0 better than 18%
0.74-
38% of 32 duels better than 3%
17% of 6 situations better than 6%
Inferno13
77% -
0.62 -
67.0 -
0.85-
46% of 35 duels -
100% of 2 situations -
Nuke4
50% -
0.86 -
91.4 -
1.06-
44% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drug_SNUSa plays

Across 104 matches drug_SNUSa averages K/R 0.73 and ADR 78.3; the rating across the 83 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 27 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. drug_SNUSa loses the most ELO on Mirage (−25 ELO, win rate 44%). Improved over the last three months: Win rate +7 pp, ELO +113. Got weaker: K/R −0.11, ADR −10.5, Headshots −5 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 44 matches, win rate 61%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.