drop

Yemen
FACEIT verified FACEIT verified On FACEIT since 2017 246 matches tracked 55 matches in 30 days
ELO ▲ 126
3,342
30-day peak: 3,350
Rank SA ▼ 12 places
#50
Yemen #1 in Yemen
30 days · prev. #38 · best #38
Last updated:

How does drop play?

Rating 1.21 (from 196 matches) K/R 0.85 ADR 90.8 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 196 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.2 from the last 209
Knife kills 3 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 36x 4K, 3 aces in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 90.5
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −215

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.85 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
25 matches · 36% win rate
In match 3 of the day −41 ELO
27 matches · 44% win rate
On Fridays −5 ELO, win rate 35%

drop loses the most ELO on Dust 2: −148 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 3.07 · Cache
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
58% better than 65%
0.85 better than 84%
91.4 better than 87%
1.23 better than 89%
60% of 491 duels better than 87%
47% of 78 situations better than 74%
Ancient26
54% better than 44%
0.88 better than 91%
92.6 better than 89%
1.29 better than 96%
55% of 112 duels better than 65%
42% of 12 situations better than 59%
Dust 225
36% better than 4%
0.72 better than 32%
80.4 better than 41%
0.98 better than 20%
62% of 104 duels better than 90%
50% of 14 situations better than 78%
Nuke16
63% better than 67%
0.90 better than 92%
93.0 better than 88%
1.37-
57% of 47 duels better than 69%
45% of 11 situations better than 64%
Anubis15
53% better than 43%
0.81 better than 75%
87.4 better than 78%
1.13-
59% of 59 duels better than 83%
50% of 10 situations better than 76%
Cache7
71% -
0.90 -
94.2 -
1.32-
64% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drop plays

Across 246 matches drop averages K/R 0.85 and ADR 90.8; the rating across the 196 rated matches is 1.21. Biggest strength: K/D at 1.30, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 120 of 196 matches the rating was 1.10 or higher (61%), in 34 it was below 0.90. In 149 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. drop loses the most ELO on Dust 2 (−148 ELO, win rate 36%). Things go best on Mirage (+375 ELO, win rate 58%). Match no. 4 of the day goes best: 71% win rate, +121 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −215. Unchanged in recent months: K/R at 0.85, ADR at 90.5. Last 30 days: 55 matches, win rate 60%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.