Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).
Opening
Clutch
Weapons and aim
AverageImpact
WeaknessUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.71.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 79.3.
Share of headshot kills
Best month: July 2026 with 38%.
Matches won (win rate)
Best month: June 2026 with 61%.
Best month: August 2026 with 1,885.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 18%.
Patterns
From the last 57 matches, each row based on 20+ matches.Where does the ELO go?
drle- loses the most ELO on Dust 2: −31 ELO, 60% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.35 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How drle- plays
Across 57 matches drle- averages K/R 0.67 and ADR 75.4; the rating across the 1 rated matches is 1.35. Biggest strength: Rounds with a death at 70%. That is better than 80% of players on level 8. Most room to improve: Headshot rate at 35%. That is better than only 3% of players on level 8. On average 14.3 kills per match, 35% of them headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 18 matches with detailed stats: 5 4Ks and 1 aces. drle- loses the most ELO on Dust 2 (−31 ELO, win rate 60%). Last 30 days: 1 matches, win rate 0%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.