drle-

Switzerland
57 matches tracked
Last updated:

How does drle- play?

Rating 1.35 (from 1 matches) K/R 0.67 ADR 75.4 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.35
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 35% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−12 pp better than 3%
AWP share of kills 1% no comparison
K/D 0.97−0.02 better than 38%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5% no comparison
Rounds with 3K 3.3% no comparison
MVPs per match 1.8−0.4 better than 8%
4Ks and aces 5x 4K, 1 ace in 18 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 27% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.53 no comparison
Rounds with a death 70%−3.0 pp better than 80%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 57 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −31 ELO
25 matches · 60% wins

drle- loses the most ELO on Dust 2: −31 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 83%
0.66 better than 18%
73.9 better than 19%
1.35–
39% of 38 duels better than 4%
56% of 9 situations better than 90%
Mirage11
64% –
0.74 –
80.7 –
-
83% of 12 duels –
40% of 10 situations –
Cache6
33% –
0.71 –
77.6 –
-
100% of 2 duels –
0% of 2 situations –
Ancient4
25% –
0.64 –
77.5 –
-
44% of 9 duels –
0% of 3 situations –
Anubis4
25% –
0.72 –
71.2 –
-
67% of 6 duels –
0% of 1 situations –
Nuke3
100% –
0.73 –
85.2 –
-
50% of 8 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How drle- plays

Across 57 matches drle- averages K/R 0.67 and ADR 75.4; the rating across the 1 rated matches is 1.35. Biggest strength: Rounds with a death at 70%. That is better than 80% of players on level 8. Most room to improve: Headshot rate at 35%. That is better than only 3% of players on level 8. On average 14.3 kills per match, 35% of them headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 18 matches with detailed stats: 5 4Ks and 1 aces. drle- loses the most ELO on Dust 2 (−31 ELO, win rate 60%). Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.