drillq

Argentina
On FACEIT since 2022 289 matches tracked 124 matches in 30 days
ELO ▲ 35
2,365
30-day peak: 2,589
Rank EU
#74,358
Argentina #213 in Argentina
Last updated:

How does drillq play?

Rating 0.97 K/R 0.70 ADR 76.6 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 289 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.9
Knife kills 3 in 289 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 51x 4K, 6 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether drillq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 275 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
75 matches · 55% win rate
On Anubis −49 ELO
35 matches · 60% win rate
On Fridays −15 ELO, win rate 42%

drillq loses the most ELO on Mirage: −98 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 63%
0.68 better than 20%
75.9 better than 24%
0.96 better than 24%
48% of 364 duels better than 29%
39% of 38 situations better than 53%
Dust 267
43% better than 21%
0.67 better than 16%
72.6 better than 10%
0.92 better than 12%
44% of 294 duels better than 12%
38% of 40 situations better than 53%
Ancient56
55% better than 59%
0.75 right on the average
81.8 right on the average
1.02 better than 44%
55% of 277 duels better than 70%
22% of 32 situations better than 15%
Anubis35
60% better than 76%
0.78 better than 67%
82.1 better than 56%
1.10 better than 71%
54% of 186 duels better than 62%
37% of 19 situations better than 50%
Inferno24
50% better than 35%
0.65 better than 9%
72.5 better than 7%
0.93 better than 11%
48% of 115 duels better than 23%
24% of 17 situations better than 16%
Cache16
44% -
0.65 -
74.9 -
0.89-
54% of 71 duels -
29% of 7 situations -
Nuke15
53% better than 41%
0.67 better than 14%
73.9 better than 15%
0.87 better than 4%
50% of 68 duels better than 34%
25% of 8 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How drillq plays

Across 289 matches drillq averages K/R 0.70, ADR 76.6 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 84 of 289 matches the rating was 1.10 or higher (29%), in 132 it was below 0.90. In 265 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.01. drillq loses the most ELO on Mirage (−98 ELO, win rate 55%). Things go best on Ancient (+133 ELO, win rate 55%). From match no. 5 of the day on, things go best: 63% win rate, +77 ELO. Last 30 days: 124 matches, win rate 52%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.