drgon

Portugal
On FACEIT since 2020 404 matches tracked 115 matches in 30 days
ELO ▼ 57
2,192
30-day peak: 2,338
Rank EU
#138,838
Portugal #2,281 in Portugal
Last updated:

How does drgon play?

Rating 1.04 K/R 0.76 ADR 84.2 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 404 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 2 in 404 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 74x 4K, 12 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +143
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.8, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
68 matches · 46% win rate
On Anubis −59 ELO
69 matches · 51% win rate
On Thursdays −27 ELO, win rate 45%

drgon loses the most ELO on Ancient: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.59 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
51% better than 48%
0.77 better than 65%
87.2 better than 79%
1.08 better than 66%
58% of 587 duels better than 84%
30% of 56 situations better than 30%
Mirage84
55% better than 64%
0.74 better than 53%
82.0 better than 59%
1.01 better than 46%
53% of 533 duels better than 64%
36% of 45 situations better than 44%
Anubis69
51% better than 48%
0.74 right on the average
81.3 better than 54%
1.02 better than 46%
52% of 406 duels better than 55%
25% of 28 situations better than 21%
Ancient68
46% better than 29%
0.79 better than 71%
85.3 better than 71%
1.05 better than 58%
57% of 386 duels better than 80%
40% of 30 situations better than 55%
Inferno38
47% better than 31%
0.75 better than 62%
81.3 better than 52%
1.01 better than 41%
55% of 231 duels better than 69%
25% of 16 situations better than 21%
Nuke28
36% better than 6%
0.73 better than 35%
82.3 better than 49%
0.99 better than 27%
49% of 171 duels better than 30%
25% of 8 situations better than 16%
Cache26
62% -
0.82 -
91.1 -
1.13-
53% of 184 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drgon plays

Across 404 matches drgon averages K/R 0.76, ADR 84.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 170 of 404 matches the rating was 1.10 or higher (42%), in 145 it was below 0.90. In 348 matches with detailed stats: 74 4Ks and 12 aces. Best month by rating: October 2026 at 1.08. drgon loses the most ELO on Ancient (−116 ELO, win rate 46%). Things go best on Mirage (+211 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +184 ELO. Improved over the last three months: Win rate +3 pp, ELO +143. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.8, Headshots at 58%. Last 30 days: 115 matches, win rate 49%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.