dreykvlt

China
On FACEIT since 2019 169 matches tracked 61 matches in 30 days
Last updated:

How does dreykvlt play?

Rating 0.93 K/R 0.68 ADR 72.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.6
Knife kills 1 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 19x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.3, Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.94, Win rate at 43%
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
27 matches · 33% win rate
On Anubis −24 ELO
30 matches · 37% win rate
On Sundays −31 ELO, win rate 38%

dreykvlt loses the most ELO in match 3 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.68 better than 20%
75.3 better than 21%
0.94 better than 19%
48% of 225 duels better than 29%
12% of 17 situations better than 3%
Ancient30
40% better than 14%
0.67 better than 15%
71.5 better than 8%
0.91 better than 11%
52% of 126 duels right on the average
59% of 17 situations better than 92%
Anubis30
37% better than 7%
0.70 better than 26%
74.6 better than 14%
0.97 better than 24%
50% of 123 duels better than 37%
38% of 16 situations right on the average
Dust 222
32% better than 4%
0.71 better than 33%
74.8 better than 17%
0.93 better than 14%
49% of 97 duels better than 34%
23% of 13 situations better than 15%
Inferno11
45% -
0.69 -
69.8 -
0.99-
41% of 39 duels -
20% of 5 situations -
Nuke11
27% -
0.65 -
62.9 -
0.91-
53% of 47 duels -
40% of 5 situations -
Cache6
33% -
0.57 -
62.6 -
0.79-
36% of 28 duels -
0% of 1 situations -
Vertigo3
33% -
0.61 -
68.4 -
0.85-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dreykvlt plays

Across 169 matches dreykvlt averages K/R 0.68, ADR 72.7 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 72.7, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 45 of 169 matches the rating was 1.10 or higher (27%), in 84 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. dreykvlt loses the most ELO in match 3 of the day (−25 ELO, win rate 33%). Things go best on Ancient (+19 ELO, win rate 40%). Match no. 2 of the day goes best: 50% win rate, −53 ELO. Improved over the last three months: ADR +4.3, Headshots +2 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.68, Rating at 0.94, Win rate at 43%. Last 30 days: 61 matches, win rate 46%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.