dreamgodz

Russia
On FACEIT since 2025 210 matches tracked 87 matches in 30 days
ELO ▲ 13
2,638
30-day peak: 2,694
Rank EU
#32,483
Russia #9,401 in Russia
Last updated:

How does dreamgodz play?

Rating 1.24 K/R 0.88 ADR 92.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 210 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.2
Knife kills 1 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 42x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +96
= Stayed the same
ADR at 92.1
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −6 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.88 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
82 matches · 56% win rate
In match 4 of the day ±0 ELO
21 matches · 38% win rate
On Sundays −25 ELO, win rate 43%

dreamgodz loses the most ELO on Mirage: −84 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
56% better than 64%
0.90 better than 94%
94.2 better than 93%
1.25 better than 93%
58% of 485 duels better than 83%
31% of 51 situations better than 26%
Dust 261
49% better than 36%
0.92 better than 97%
96.4 better than 96%
1.31 better than 97%
62% of 345 duels better than 93%
29% of 41 situations better than 24%
Ancient28
54% better than 53%
0.85 better than 87%
88.6 better than 78%
1.18 better than 86%
50% of 117 duels better than 36%
46% of 26 situations better than 72%
Anubis18
39% better than 11%
0.83 better than 85%
84.8 better than 68%
1.18 better than 87%
60% of 82 duels better than 88%
67% of 6 situations better than 96%
Nuke12
67% -
0.85 -
89.4 -
1.16-
60% of 85 duels -
50% of 10 situations -
Inferno5
60% -
0.79 -
87.5 -
1.09-
61% of 33 duels -
100% of 3 situations -
Cache3
0% -
0.77 -
75.7 -
1.04-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dreamgodz plays

Across 210 matches dreamgodz averages K/R 0.88, ADR 92.4 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 123 of 210 matches the rating was 1.10 or higher (59%), in 42 it was below 0.90. In 176 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: June 2026 at 1.38. dreamgodz loses the most ELO on Mirage (−84 ELO, win rate 56%). Things go best in match 2 of the day (+73 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +73 ELO. Improved over the last three months: ELO +96. Got weaker: K/R −0.05, Rating −0.11, Headshots −6 pp, Win rate −13 pp. Unchanged in recent months: ADR at 92.1. Last 30 days: 87 matches, win rate 51%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.