dravox

Turkey
100 matches tracked 13 matches in 30 days
Last updated:

How does dravox play?

Rating 1.04 (from 79 matches) K/R 0.75 ADR 81.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 51%+2 pp · Ø 49% better than 72%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 92%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 44%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so clearly above the average (0.94).

Headshot rate 44%+1 pp · Ø 43% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.11 · Ø 0.94 better than 88%
Pistol kills per match 2.2
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so well above the average (3.5%).

2K rounds 12.7%+0.2 pp · Ø 12.5% better than 55%
3K rounds 4.7%+1.2 pp · Ø 3.5% better than 93%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 77%
Enemies flashed per round 0.26+0.03 · Ø 0.23 better than 59%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.4
▼ Got worse
Headshots −10 pp, Win rate −21 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Clearly above the average (0.69).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
22 matches · 41% win rate
In match 1 of the day −32 ELO
40 matches · 45% win rate

dravox loses the most ELO on Anubis: −54 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
41% better than 25%
0.73 better than 66%
78.5 better than 54%
0.94 better than 43%
49% of 63 duels better than 53%
44% of 16 situations better than 65%
Mirage21
71% better than 99%
0.75 better than 76%
83.3 better than 80%
1.07-
50% of 70 duels better than 58%
50% of 12 situations better than 82%
Dust 217
35% better than 10%
0.63 better than 18%
69.7 better than 12%
0.92 better than 36%
47% of 59 duels better than 36%
36% of 11 situations right on the average
Ancient12
50% -
0.82 -
90.5 -
1.14-
67% of 51 duels -
78% of 9 situations -
Inferno11
64% -
0.81 -
84.3 -
1.13-
48% of 31 duels -
33% of 6 situations -
Cache8
25% -
0.75 -
82.4 -
1.22-
32% of 28 duels -
60% of 5 situations -
Nuke8
63% -
0.80 -
84.0 -
1.03-
55% of 22 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dravox plays

Across 100 matches dravox averages K/R 0.75 and ADR 81.1; the rating across the 79 rated matches is 1.04. Biggest strength: 3K rounds at 4.7%, better than 93% of level 4 players. Averages 16.4 kills per match with 44% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 31 of 79 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. dravox loses the most ELO on Anubis (−54 ELO, win rate 41%). Things go best in match 2 of the day (+15 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +15 ELO. Got weaker: Headshots −10 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.4. Last 30 days: 13 matches, win rate 54%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.