draudeeee

Romania
151 matches tracked 47 matches in 30 days
Last updated:

How does draudeeee play?

Rating 1.00 (from 133 matches) K/R 0.72 ADR 79.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.6
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.0
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp, ELO −55

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −109 ELO
38 matches · 34% win rate
On Anubis −33 ELO
30 matches · 67% win rate
On Wednesdays +35 ELO, win rate 44%

draudeeee loses the most ELO in match 1 of the day: −109 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
42% better than 23%
0.73 better than 57%
79.0 better than 49%
1.02 better than 60%
53% of 194 duels better than 68%
28% of 29 situations better than 23%
Mirage31
58% better than 77%
0.76 better than 74%
85.4 better than 83%
1.01 better than 61%
53% of 129 duels better than 69%
36% of 14 situations better than 45%
Anubis30
67% better than 92%
0.73 better than 59%
81.3 better than 61%
1.03 better than 62%
51% of 122 duels better than 53%
29% of 24 situations better than 25%
Ancient16
44% better than 26%
0.74 better than 60%
79.8 better than 49%
0.99-
48% of 93 duels better than 37%
50% of 10 situations better than 80%
Inferno13
46% -
0.63 -
75.8 -
0.93-
55% of 60 duels -
50% of 6 situations -
Nuke10
50% -
0.67 -
68.7 -
0.94-
35% of 17 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How draudeeee plays

Across 151 matches draudeeee averages K/R 0.72 and ADR 79.8; the rating across the 133 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 46 of 133 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. draudeeee loses the most ELO in match 1 of the day (−109 ELO, win rate 34%). Things go best in match 2 of the day (+25 ELO, win rate 90%). Match no. 2 of the day goes best: 90% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.0. Got weaker: Headshots −5 pp, ELO −55. Unchanged in recent months: Win rate at 50%. Last 30 days: 47 matches, win rate 51%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.