drakonfruit

USA
131 matches tracked
ELO ▼ 62
1,987
30-day peak: 2,049
Rank NA ▼ 2,005 places
#8,223
30 days · prev. #6,218 · best #6,218
Last updated:

How does drakonfruit play?

Rating 1.10 K/R 0.81 ADR 87.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.10+0.06 · Ø 1.04 better than 71%
Pistol kills per match 2.7
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 24x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether drakonfruit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
28 matches · 50% win rate
In match 1 of the day −96 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 −75 ELO, win rate 51%
On Mondays −103 ELO, win rate 43%

drakonfruit loses the most ELO on Mirage: −99 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
68% better than 94%
0.87 better than 92%
92.9 better than 93%
1.21 better than 90%
61% of 188 duels better than 90%
26% of 23 situations better than 19%
Mirage28
50% better than 44%
0.72 better than 37%
81.1 better than 51%
0.99 better than 33%
43% of 148 duels better than 10%
27% of 11 situations better than 20%
Anubis19
47% better than 30%
0.75 right on the average
88.2 better than 84%
0.98 better than 30%
53% of 105 duels better than 57%
33% of 6 situations better than 35%
Ancient16
50% better than 43%
0.80 better than 75%
84.1 better than 63%
1.10 better than 72%
51% of 80 duels right on the average
25% of 8 situations better than 19%
Cache15
67% -
0.83 -
85.3 -
1.13-
56% of 85 duels -
100% of 1 situations -
Inferno6
33% -
0.75 -
75.7 -
1.04-
38% of 45 duels -
67% of 3 situations -
Nuke5
60% -
0.97 -
106.1 -
1.36-
50% of 22 duels -
0% of 1 situations -
Vertigo5
60% -
0.93 -
91.4 -
1.27-
60% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drakonfruit plays

Across 131 matches drakonfruit averages K/R 0.81, ADR 87.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · all ELO ranges players. Averages 17.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 63 of 131 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 3 aces. drakonfruit loses the most ELO on Mirage (−99 ELO, win rate 50%). Things go best from match 5 of the day (+29 ELO, win rate 63%). Match no. 2 of the day goes best: 65% win rate, −30 ELO. Last 30 days: 5 matches, win rate 40%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.