drakefang

Turkey
149 matches tracked 145 matches in 30 days
Last updated:

How does drakefang play?

Rating 0.99 K/R 0.73 ADR 78.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 16%
AWP share of kills 20%+10 pp · Ø 10% better than 88%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 42%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 25x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
Whether drakefang is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
28 matches · 39% win rate

drakefang loses the most ELO in match 1 of the day: +24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
44% better than 27%
0.69 better than 30%
75.7 better than 27%
0.93 better than 21%
47% of 286 duels better than 30%
29% of 35 situations better than 26%
Anubis35
43% better than 24%
0.73 better than 46%
77.0 better than 32%
0.99 better than 37%
56% of 205 duels better than 76%
47% of 17 situations better than 76%
Mirage27
59% better than 79%
0.81 better than 82%
86.5 better than 80%
1.12 better than 82%
54% of 127 duels better than 71%
25% of 16 situations better than 18%
Cache14
79% -
0.71 -
77.3 -
1.00-
50% of 70 duels -
33% of 9 situations -
Inferno10
70% -
0.70 -
78.8 -
1.02-
51% of 59 duels -
29% of 7 situations -
Nuke5
40% -
0.66 -
78.1 -
0.87-
48% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drakefang plays

Across 149 matches drakefang averages K/R 0.73, ADR 78.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 50 of 149 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 145 matches with detailed stats: 25 4Ks and 4 aces. drakefang loses the most ELO in match 1 of the day (+24 ELO, win rate 39%). Things go best on Dust 2 (+60 ELO, win rate 44%). Match no. 3 of the day goes best: 60% win rate, +29 ELO. Last 30 days: 145 matches, win rate 51%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.