drakar1x

Russia
228 matches tracked 58 matches in 30 days
Last updated:

How does drakar1x play?

Rating 1.08 K/R 0.80 ADR 88.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 42x 4K, 6 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +97
= Stayed the same
K/R at 0.80, Rating at 1.07, ADR at 87.6
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.80. Clearly above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
56 matches · 54% win rate
In match 4 of the day +69 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −33 ELO, win rate 39%
On Fridays +98 ELO, win rate 44%

drakar1x loses the most ELO on Ancient: −58 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 61%
0.82 better than 87%
91.4 better than 94%
1.11 better than 81%
57% of 438 duels better than 83%
16% of 38 situations better than 6%
Ancient56
54% better than 67%
0.76 better than 65%
84.2 better than 68%
1.03 better than 60%
46% of 228 duels better than 24%
38% of 32 situations right on the average
Dust 250
46% better than 32%
0.82 better than 88%
90.9 better than 91%
1.14 better than 86%
56% of 338 duels better than 80%
29% of 31 situations better than 23%
Nuke19
42% better than 15%
0.81 better than 73%
85.8 better than 70%
1.08 better than 61%
58% of 111 duels better than 79%
53% of 15 situations better than 82%
Anubis8
63% -
0.81 -
88.8 -
1.12-
59% of 51 duels -
20% of 5 situations -
Cache8
38% -
0.61 -
70.8 -
0.81-
43% of 35 duels -
33% of 3 situations -
Inferno6
17% -
0.70 -
82.4 -
0.94-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drakar1x plays

Across 228 matches drakar1x averages K/R 0.80, ADR 88.0 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 88.0, better than 91% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.9 kills per match with 40% headshots. The strongest map is Ancient with a 54% win rate in 56 matches. In 96 of 228 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 177 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. drakar1x loses the most ELO on Ancient (−58 ELO, win rate 54%). Things go best on Mirage (+98 ELO, win rate 53%). From match no. 5 of the day on, things go best: 58% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp, ELO +97. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.07, ADR at 87.6. Last 30 days: 58 matches, win rate 50%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.