drak-_-

Russia
On FACEIT since 2017 256 matches tracked 89 matches in 30 days
ELO ▲ 25
2,858
30-day peak: 2,947
Rank EU ▼ 4,391 places
#13,737
Russia #3,054 in Russia
30 days · prev. #9,346 · best #9,346
Last updated:

How does drak-_- play?

Rating 0.92 K/R 0.64 ADR 70.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.1%−2.5 pp · Ø 13.6% better than 3%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 5%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 28x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether drak-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.66.

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
120 matches · 62% win rate
On Dust 2 −80 ELO
67 matches · 57% win rate
Between 6:00 and 12:00 −29 ELO, win rate 45%
On Saturdays −81 ELO, win rate 42%

drak-_- loses the most ELO on Mirage: −80 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
62% better than 84%
0.63 better than 5%
70.0 better than 5%
0.92 better than 10%
49% of 381 duels better than 30%
41% of 91 situations better than 58%
Dust 267
57% better than 65%
0.65 better than 9%
71.8 better than 8%
0.97 better than 20%
46% of 198 duels better than 18%
28% of 29 situations better than 22%
Ancient26
38% better than 8%
0.63 better than 4%
68.4 better than 2%
0.87 better than 4%
37% of 95 duels better than 1%
16% of 19 situations better than 6%
Anubis24
38% better than 8%
0.66 better than 11%
68.5 better than 2%
0.90 better than 7%
43% of 63 duels better than 9%
33% of 18 situations better than 37%
Cache8
50% -
0.67 -
74.0 -
0.97-
29% of 24 duels -
33% of 3 situations -
Nuke7
57% -
0.59 -
71.0 -
0.85-
49% of 35 duels -
83% of 6 situations -
Inferno4
25% -
0.53 -
64.6 -
0.79-
43% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drak-_- plays

Across 256 matches drak-_- averages K/R 0.64, ADR 70.2 and a rating of 0.92. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 70.2, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 13.8 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 120 matches. In 66 of 256 matches the rating was 1.10 or higher (26%), in 132 it was below 0.90. In 215 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. drak-_- loses the most ELO on Mirage (−80 ELO, win rate 62%). Things go best on Anubis (+5 ELO, win rate 38%). Match no. 3 of the day goes best: 68% win rate, −25 ELO. Last 30 days: 89 matches, win rate 57%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.