dragosik

Romania
274 matches tracked 20 matches in 30 days
ELO ▼ 17
3,092
30-day peak: 3,182
Rank EU ▼ 575 places
#5,480
Romania #60 in Romania
30 days · prev. #4,905 · best #4,905
Last updated:

How does dragosik play?

Rating 1.05 K/R 0.76 ADR 79.1 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.05−0.02 · Ø 1.07 better than 37%
Pistol kills per match 3.0
Knife kills 7 in 274 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 43x 4K, 4 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether dragosik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
72 matches · 47% win rate
In match 1 of the day −72 ELO
54 matches · 46% win rate
Between 0:00 and 6:00 −44 ELO, win rate 47%
On Fridays −104 ELO, win rate 43%

dragosik loses the most ELO on Dust 2: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
59% better than 68%
0.79 better than 63%
81.6 better than 46%
1.09 better than 57%
56% of 485 duels better than 70%
54% of 65 situations better than 88%
Dust 272
47% better than 21%
0.75 better than 44%
78.6 better than 31%
1.02 better than 31%
51% of 416 duels better than 41%
26% of 38 situations better than 17%
Ancient50
60% better than 66%
0.70 better than 22%
75.1 better than 15%
0.99 better than 26%
50% of 233 duels better than 34%
46% of 35 situations better than 72%
Cache19
63% better than 63%
0.76 better than 36%
77.5 better than 17%
1.11 better than 49%
51% of 67 duels better than 28%
56% of 9 situations better than 85%
Anubis17
47% better than 23%
0.74 better than 42%
76.4 better than 23%
1.01 better than 31%
55% of 92 duels better than 63%
63% of 8 situations better than 94%
Nuke17
18% better than 1%
0.78 better than 55%
78.6 better than 29%
1.03 better than 30%
52% of 90 duels better than 42%
47% of 15 situations better than 68%
Inferno3
33% -
1.12 -
106.7 -
1.56-
75% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dragosik plays

Across 274 matches dragosik averages K/R 0.76, ADR 79.1 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 114 of 274 matches the rating was 1.10 or higher (42%), in 100 it was below 0.90. In 274 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. dragosik loses the most ELO on Dust 2 (−82 ELO, win rate 47%). Things go best on Mirage (+328 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +67 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.