draghici_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 1.00 (at the start 0.92). Right on the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 81.5. Last 3 months: 80.0 (at the start 75.7). Just above the average (79.2).
Share of headshot kills
Best month: October 2026 with 43%. Last 3 months: 41% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 47% (at the start 35%). Just below the average (48%).
Best month: October 2026 with 2,085.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 258 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
draghici_ loses the most ELO on Ancient: −104 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.62 · Anubis
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 258 matchesCompared with players on the same level who have at least 15 matches on the map.
How draghici_ plays
Across 258 matches draghici_ averages K/R 0.72, ADR 79.7 and a rating of 1.00. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 88 of 258 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 238 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. draghici_ loses the most ELO on Ancient (−104 ELO, win rate 38%). Things go best in match 3 of the day (+106 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +106 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.3, Win rate +12 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 78 matches, win rate 50%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.