draZea

Poland
On FACEIT since 2021 130 matches tracked 53 matches in 30 days
Last updated:

How does draZea play?

Rating 1.08 (from 69 matches) K/R 0.73 ADR 76.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 3
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 58%+9 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 34%
Clutch 1v2 won 25%+4 pp better than 80%
Clutch kills per match 2.0+0.4 better than 85%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+5 pp better than 79%
AWP share of kills 11%0 pp level
K/D 1.03+0.09 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%0.0 pp level
Rounds with 3K 4.2%+0.6 pp better than 83%
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 13x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−10 pp better than 6%
Utility damage per round 1.7−2.0 better than 10%
Enemies flashed per round 0.19−0.04 better than 39%
Rounds with a death 71%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
K/R +0.07, ADR +7.7
= Stayed the same
Headshots at 47%, Win rate at 46%, ELO at 905
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.68).

Patterns

From the last 130 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 40% wins
Between 12:00 and 18:00 +36 ELO, win rate 33%
On Sundays ±0 ELO, win rate 37%

draZea loses the most ELO in match 3 of the day: ±0 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 40%
0.72 better than 71%
76.5 better than 54%
1.09 better than 90%
52% of 170 duels better than 75%
33% of 36 situations better than 42%
Dust 221
43% better than 32%
0.81 better than 96%
82.7 better than 81%
1.20 better than 98%
60% of 60 duels better than 97%
38% of 16 situations better than 57%
Ancient17
53% better than 65%
0.68 level
69.4 better than 21%
1.05-
70% of 47 duels better than 99%
25% of 8 situations better than 21%
Nuke14
64% -
0.74 -
78.8 -
0.98-
59% of 58 duels -
38% of 13 situations -
Inferno11
18% -
0.73 -
77.8 -
1.00-
61% of 36 duels -
0% of 5 situations -
Cache7
43% -
0.61 -
71.3 -
1.04-
39% of 18 duels -
0% of 1 situations -
Anubis3
33% -
0.78 -
70.0 -
-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How draZea plays

Across 130 matches draZea averages K/R 0.73 and ADR 76.3; the rating across the 69 rated matches is 1.08. Biggest strength: Opening duels won at 58%. That is better than 99% of players on level 3. Most room to improve: Utility with impact at 24%. That is better than only 6% of players on level 3. On average 15.5 kills per match, 47% of them headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 94 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. draZea loses the most ELO in match 3 of the day (±0 ELO, win rate 40%). Things go best in match 1 of the day (+100 ELO, win rate 51%). Improved over the last three months: K/R +0.07, ADR +7.7. Unchanged in recent months: Headshots at 47%, Win rate at 46%, ELO at 905. Last 30 days: 53 matches, win rate 45%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.