dr_alonso

Wallis & Futuna
On FACEIT since 2015 200 matches tracked 31 matches in 30 days
ELO ▼ 94
2,004
30-day peak: 2,098
Rank EU
#242,083
Wallis & Futuna #408 in Wallis & Futuna
Last updated:

How does dr_alonso play?

Rating 1.04 (from 190 matches) K/R 0.73 ADR 78.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +90
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.12, ADR −4.7, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −75 ELO
24 matches · 38% win rate
On Inferno −24 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −4 ELO, win rate 38%
On Thursdays ±0 ELO, win rate 43%

dr_alonso loses the most ELO in match 4 of the day: −75 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 28%
0.73 right on the average
77.7 better than 36%
1.01 better than 46%
60% of 361 duels better than 93%
38% of 32 situations right on the average
Ancient32
59% better than 72%
0.76 better than 58%
82.2 better than 53%
1.09 better than 70%
49% of 138 duels better than 38%
40% of 25 situations better than 55%
Anubis30
53% right on the average
0.73 better than 46%
79.5 better than 41%
1.03 right on the average
46% of 157 duels better than 20%
32% of 25 situations better than 35%
Dust 226
54% better than 60%
0.82 better than 82%
84.1 better than 65%
1.19 better than 90%
60% of 107 duels better than 90%
28% of 18 situations better than 24%
Inferno25
40% better than 14%
0.69 better than 31%
73.7 better than 18%
1.00 better than 38%
46% of 114 duels better than 17%
29% of 17 situations better than 28%
Cache10
50% -
0.69 -
74.2 -
0.94-
61% of 38 duels -
0% of 4 situations -
Nuke10
30% -
0.64 -
72.9 -
0.97-
43% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dr_alonso plays

Across 200 matches dr_alonso averages K/R 0.73 and ADR 78.5; the rating across the 190 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 74 of 190 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. dr_alonso loses the most ELO in match 4 of the day (−75 ELO, win rate 38%). Things go best from match 5 of the day (+61 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +61 ELO. Improved over the last three months: ELO +90. Got weaker: K/R −0.05, Rating −0.12, ADR −4.7, Win rate −6 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 31 matches, win rate 48%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.