drL--
Name history of drL--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does drL-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 1,190 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (13.3%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.70. Last 3 months: 0.59 (at the start 0.67). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: May 2026 with 0.96. Last 3 months: 0.84 (at the start 0.87). Well below the average (1.01).
Damage per round (ADR)
Best month: April 2026 with 75.7. Last 3 months: 65.9 (at the start 72.8). Well below the average (79.9).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 58% (at the start 55%). Well above the average (46%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: October 2026 with 1,550.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
drL-- loses the most ELO on Mirage: −65 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.90 · Mirage
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How drL-- plays
Across 85 matches drL-- averages K/R 0.62 and ADR 68.8; the rating across the 57 rated matches is 0.83. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Rating at 0.83, better than only 2% of level 7 players. Averages 13.4 kills per match with 56% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 11 of 57 matches the rating was 1.10 or higher (19%), in 37 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: May 2026 at 0.96. drL-- loses the most ELO on Mirage (−65 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, ADR −6.9. Unchanged in recent months: Rating at 0.84, Win rate at 52%. Last 30 days: 10 matches, win rate 40%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.