dr-peper
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (49%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 2 kills in 18.2% of rounds and so well above the average (12.9%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dr-peper loses the most ELO from match 5 of the day: −95 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.87 · Dust 2
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How dr-peper plays
Across 69 matches dr-peper averages K/R 0.83, ADR 85.6 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 97% of level 7 players. Averages 17.4 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 40 of 69 matches the rating was 1.10 or higher (58%), in 15 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 0 aces. dr-peper loses the most ELO from match 5 of the day (−95 ELO, win rate 36%). Things go best on Mirage (+8 ELO, win rate 60%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.